Changes the weapon system to be realistic in movement, reload, damage falloff and many more, with accurate historical naming, and gun systems.
What this mod does
This mod changes the gun system, and general looting of ammunition. Striving for realism and compatibility for Skirmish and Fettle. With realistic ammo, offering different ways to play and to plan what you’d like to compromise, and makes progression in the story help your guns to be more powerful. It also changing general looting of coaches, bodies, and abandoned shacks and other structures to be filled with the new realistic and custom ammo. Lore rebuilt to fit real life, with custom icons, compendium, and more. And the biggest aspect, new weapons to make the firearm world of Red Dead Redemption II diverse.
List of general changes
Changes every aspect of the vanilla weapons, reload, accuracy, damage falloffs, and more
Adds new guns, and applies realistic and custom ammunition for all guns
Redoes the naming for every gun to be accurate towards real life naming
Also changes misc. guns (rare, gunslinger, and gang weapons) and renames them towards the model and their personalization
Adds custom models for custom weapons and gives them realistic logos.
Catalog changes with custom descriptions and accurate brands including Colt, Remington, Springfield, and more.
The Munitions script adds multiple realism, with 2 new game mechanics, and custom affects on the player when shooting special guns.
When looting bodies, you will get custom ammo, and custom ammo will be available across the open world
Custom metal, enhanced gun VFX, and diverse loadouts for gangs, law, and roaming NPCs.
Most Reworked Weapons
Colt Single Action Army (Cattleman)
Smith & Wesson Model 3 (Schofield)
The Henry Rifle (Litchfield)
Spencer 1865 (Carbine Repeater)
Krag Rifle (Bolt Action Rifle)
Carcano M31 ( Carcano Rifle)
Remington 1867 (Rolling Block Rifle)
Colt 1878 Hammer (Double Barreled Shotgun)
Winchester M1897 (Pump Action Shotgun)
A Very Tiny List of Custom Weapons (Not all custom weapons are listed)
Colt Bisley
Remington 1875
New Model 3
Winchester Centennial
Mauser 98
Colt Lightning
Silenced Rifle
Silenced Pistol
Duke M1911 (Merge)
What the Script Does
Adds a weapon weight system
Realistic stamina drain when aiming your gun for too long
Holding f will cause no weapon sway, as the player holds their breath for a short moment
Henry Repeater will start to get hot as firing more shots, and will burn the player’s hands (gloves will protect you)
Due to the pressure of the sawed-off shotgun, shooting will cause damage to your hand
Realistic Worn Metals Merge
To install properly, make sure to go to the Realistic Worn Metals mod page, and download the Munitions merge. There are two versions, my metals with the worn metals, and Praiseaidan’s metals with his worn metals. Choose one, not both, and follow the directions
Colt 1911 Merge
To install properly, go to the Colt 1911 mod page, and download the merge, and follow the directions.
Colt Python Merge
To install properly, go the Colt Python mod page, and download the merge, and follow the directions
Flintlock Merge
To install properly, go the Flintlock mod page, and download the merge, and follow the directions
INSTALLATION
Drag LML and Munitions.asi to your Red Dead Redemption II Directory (Where the RDR2.exe is)
REQUIREMENTS
LML
SCRIPTHOOK
DINPUT8.DLL
Changelog:
Version 3.00
2 Entirely New Weapons: M1906 Pistol, Lancaster 1886
1 Entirely Unique Weapon: Located somewhere in New Austin
Reworked Gunslinger Weapons: Flaco’s and Otis Miller’s Revolver changed to the greatest extent, Granger’s and Midnight’s guns have changed ammo types.
Entirely reworked customization menus; now each gun has its own customization menu that makes sense according to that gun
New customization options: New grips, some new barrel lengths, new cartridge wraps, and 9 new metals
Guns have entirely unique prices now, while also having vanilla friendly names
Hammerless Shotgun now has the “Elephant Rifle” model, but works as a shotgun now with fixed reloading animations
2 New Weapon Variants: Trench Gun and Buck Repeater (Must own Pump-Action Shotgun and Carbine Repeater to be able to purchase)
Reorganization of some weapons in different shops
Completed Catalog Pages with accurate branding
Weapon tweaks and rebalancing
Entirely new Compendium entries for each custom gun, with photos being done by Kermit, and entirely new unique descriptions
New VFX for weapons to differentiate between black powder and smokeless powder
Fixes texture issues between guns
Fixes all major bugs and consistencies (Please note not all bugs can be fixed, like the removal of all ammo after The Gilded Cage and A Fine Night of Debauchery)
New ammo models for different gauges in shotgun shells (the eject shells will be changed in a future update)
MAJOR CHANGE: All files are packed through RPFs now, which fix issues with trains not spawning and passengers in trolleys not spawning.
**MAKE SURE TO PREFORM A CLEAN INSTALL OF THE MOD**
Version 2.00
Added Glock Merge, New penetration mechanics and fixed gun bugs, all weapons reworked
Credits:
Wocky and Friends
Ked29 for enduring my stupidity and struggles, and making a weapon guide and modeling guide.
Tuffy for making the amazing script for me with new mechanics.
Notbakou for making most of the models, and help with a heap of issues.
André for telling me how to make the weapon pages, and the merge.
Krissy for making the Model 10 and many grip variations. along with his FN M1903.
WickedHorseMan for giving me some info which pushed this project, and general info on custom ammo, and better customization menus. And for making 1899 Firearms, which gave me a foundation for this mod.
SomeRandomAnnoyance for giving me research on every gun included in this mod.
Praiseaidan for helping me with gun metals and for moral support.
Bigmankug for making the thumbnail for this mod.
4.3/5 - (3 votes)
Download mod
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